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By-Laws

By-Laws

Singapore Slo Pitch Softball League

League By-Laws

Any rules not specifically mentioned will be governed by the official rules of softball – (ASA) Amateur Softball Association of America.

1.     LEAGUE

The league is comprised of men who wish to participate and/or support the game of softball in Singapore.  There is no monetary profit sought from this enterprise; only the value gained by participating in the game.  The league is managed by a committee that includes a commissioner, assistant commissioner, advisor and a representative from each of the teams

For the 2016/2017 season the selected committee is:

  • COMMISSIONER:               Cho (Joe) Tse
  • Asst. COMMISSIONER:      Eric Johnson
  • SCHEDULER:                     Wee Teck
  • US Navy Rep:                     Curt Dudak
  • WEBSITE Guru:                  Wee Teck Chaw
  • HEAD UMPIRE:                  Collin Toh

2.     FEES / DUES

Team League Fees – for the 2016/2017 season, every team is required to pay a fee of S$ 3150.00 that will cover the operating costs of running the league (ie. Umpires, equipment, etc..).  Teams are encouraged to find sponsors to cover this fee, but need to be aware that the league is operated under a family organization.  Alcohol-related sponsors are OK.

3.     REGULAR SEASON FORMAT

During the regular season, each team will be scheduled to play a “committee determined” number of games.  Each team will play a doubleheader for the week that they are scheduled to play.  The league standings at the time of each tournament will determine the seeding for that tournament.

3.1.   STRUCTURE
There are a total of 10 teams in the league for the 2016/2017 season.

3.2.   Doubleheaders are schedule to be played consecutively unless notified otherwise.

3.3.   If a team is not able to field at least 9 players to play any scheduled doubleheader, it is considered a forfeit unless coaches agree to re-match and find a suitable time and an umpire outside normal schedule (e.g. weekday evening) before the end of season to complete it. A forfeit will be recorded until the result of the re-match is made known to the Scheduler.

3.4.   A team has until Thursday at 9:02pm of that week to reschedule a game; after which it must declare a forfeit to the opposing team.

3.5.   The team that is the recipient of the forfeit must have 9 players available to play.  Instead of having the players show at the field at game time to accept forfeit we will use the honor system that the team receiving the forfeit will have the minimum number of players.  The coach is to inform the Umpire and Scheduler.

3.6.   In order to avoid a forfeit, a team may “borrow” up to 2 players from another team. The borrowing team must cap the maximum number of players to 9

3.6.1.   Family members may be a substitute, provided the player is over 16 years old.

3.6.2.   For both instances, players must be male and registered with Terror Club.

3.7.   If neither team is able to field a team to play any scheduled doubleheader, it is considered a forfeit for both unless coaches agree to re-match before end of relevant half of season. Once played, the coaches are to inform the Scheduler.

3.7.1.   Teams may find or provide umpire, provided that both teams agree.

3.7.2.   Teams must contact Terror Club to book field space for re-scheduled game.

3.8.   There will be a mid-season tournament and end-of-season tournament where seeding is determined by the most current standings prior to that tournament.  In order for a player to take part in either tournament, they must have played a minimum number of games:

3.8.1.   Mid-Season Tournament – minimum of 2 games played

3.8.2.   End-of-Season Tournament – minimum of 4 games played

3.9.   If a team is unable to field a full team for the tournaments above, they can propose temporary / replacement players subject to the commissioner’s discretion. In such cases, a team can play a maximum of 9 defensive players in the field.

4.     PLAYERS & SUBSTITUTES:

4.1.   Number of players required for a regulation game: Minimum 9 players and maximum: 13 players in the line up: 10 fielders plus 3 extra hitters (optional).

4.2.   A game can start with 8 players, the 9th player must arrive before the start of the 3rd inning or the game is considered a forfeit. An out will not be charged while waiting for the 9th player to arrive. 

4.3.   If a game is started with 7 or 8 players the maximum number of players that can be added is 2 or 1 respectively.  The additional players are to be added to bottom of batting order.

4.4.   The game must finish with a minimum of 9 players.

4.5.   The 3 extra hitters in the original line up can substitute for fielders an unlimited number of times so long as the original batting order is retained. Players not in the original line up are treated as substitutes and can only be substituted into the field once in place of someone else.

4.6.   Courtesy runner is allowed in case of injury. Last batter out is the courtesy runner. There is no limit on the amount of courtesy runner substitutions for a given player.
 

5.     THE GAME:
 

5.1.   Regulation game consists of 7 innings unless there is a tie. Time limit: No new inning will start after 55 minutes from start of scheduled game time. A new inning is considered started the moment the 3rd out is called in the bottom of previous inning.

5.1.1.  If the batting team is deliberately stalling, the umpire will issue a warning. If a second warning is issued, the player at-bat will be called out. If the fielding team is deemed to be deliberately stalling by the umpire, he can add “penalty time” at his discretion.

5.2.   For a tie an extra inning is played and the last out on each team the previous inning starts new inning on 2nd base.  This continues until a winning outcome.

5.3.   Game Time is the scheduled game time unless the game previous pushes the game forward and the umpire will declare game time.

5.4.   Mercy rule: 12 or more runs after 5 innings and 10 or more runs after 6 innings.

5.5.   Pitching height: Arc must be between 6-12 feet.

5.6.   Every batter starts with a 1-1 count. Foul on a third strike is an out. There is a black mat behind home plate. A strike is called when the ball hits either the plate or the mat.

5.7.   Only official ASA bats can be used. When in doubt request an inspection by the umpire who will make the judgement on any bats for legality and safety. 

5.8.   No metal cleats or spikes.

5.9.   The umpire has the right to remove any player he deems a safety hazard to themselves or another player due to excessive alcohol consumption, drugs or a lack of skill.

6.     GROUND RULES:

6.1.   On a play at the plate, to avoid collisions, the runner has to touch the alternate home plate (behind the plate and black mat) and defensive player touches the regulation plate. There is no option for the catcher to make a tag play. In the event of a run-down, the 3rd baseman has the option to tag the runner after the commit line.

6.2.   There is a commit line 2/3 of the way down between 3 rd base and home. Once a runner touches or crosses that line, he cannot go back to the 3rd. That is, he must go home and it becomes a force out at home (3rd baseman may still tag the runner).

6.3.   A ball hit over the 1st fence of right field, right of the light stanchion is considered a ground-rule double. 5 double rule: A team can only hit 5 such doubles in a game. The 6th and beyond are out. If the ball clears the 2nd fence or hits the light stanchion, it is a home run.

6.4.   +3 Home Run Rule: In the event that a team has 3 Home Run differential against the other team, the 4th Home Run and beyond will be considered a single. Base runners will advance one base, only when forced. A force occurs when the bases behind a runner are all occupied.